- #TOTAL WAR SHOGUN 2 CHEAT ENGINE MOD#
- #TOTAL WAR SHOGUN 2 CHEAT ENGINE FULL#
- #TOTAL WAR SHOGUN 2 CHEAT ENGINE MODS#
Basically the AI is able to train all of their queued units in an explicitly short amount of time (sometimes in as little as one or two turns). Well as far as the rapid replenishment of troops go, I believe that was addressed by CA as being a "zero recruitment time" type of thing.
3 false "upkeep_cost_mod_naval_all" -15ĮDIT: This table is for campaign difficulty, not battle difficulty. 3 false "short_campaign_research_rate_mod" 25. 3 false "recruitment_cost_mod_naval_all" -25. 3 false "recruitment_cost_mod_land_all" -25. 3 false "ai_region_resistance_modifier" -100. 2 false "upkeep_cost_mod_naval_all" -10. 2 false "short_campaign_research_rate_mod" 25. 2 false "recruitment_cost_mod_naval_all" -20. 2 false "recruitment_cost_mod_land_all" -20. 2 false "ai_region_resistance_modifier" -100. 1 true "short_campaign_research_rate_mod" 25. 1 true "recruitment_cost_mod_naval_all" -10. 1 true "recruitment_cost_mod_land_all" -10. 1 true "happy_resistance_mod_general" -30. 1 false "upkeep_cost_mod_naval_all" -10. 1 false "short_campaign_research_rate_mod" 25. 1 false "recruitment_cost_mod_naval_all" -10. 1 false "recruitment_cost_mod_land_all" -10. 1 false "ai_region_resistance_modifier" -100. 0 true "short_campaign_research_rate_mod" 25. 0 true "recruitment_cost_mod_land_all" -5. 0 true "happy_resistance_mod_general" -20. 0 false "short_campaign_research_rate_mod" 25. 0 false "recruitment_cost_mod_naval_all" 10. 0 false "recruitment_cost_mod_land_all" 10. 0 false "ai_region_resistance_modifier" -100. -3 true "short_campaign_research_rate_mod" 25. -3 true "recruitment_cost_mod_naval_all" 18. -3 true "recruitment_cost_mod_land_all" 18. -3 true "happy_resistance_mod_general" 40. -2 true "short_campaign_research_rate_mod" 25. -2 true "recruitment_cost_mod_naval_all" 15. -2 true "recruitment_cost_mod_land_all" 15. -2 true "happy_resistance_mod_general" 34. -1 true "short_campaign_research_rate_mod" 25. -1 true "recruitment_cost_mod_naval_all" 5. -1 true "recruitment_cost_mod_land_all" 5. -1 true "happy_resistance_mod_general" 17. -1 false "upkeep_cost_mod_naval_all" 15. -1 false "short_campaign_research_rate_mod" 25. -1 false "recruitment_cost_mod_naval_all" 15. -1 false "recruitment_cost_mod_land_all" 15. -1 false "ai_region_resistance_modifier" -100. There might be other cheats that are not dependent on security, such as AI seeing through fog of war (as it does in just about every single game). This is literally all the difficulty-dependent handicaps. Then it's effect name and magnitude - hopefully self-explanatory, and generally in either %s (especially when it says mod) or in absolute points (like repression_gov_type or personal_security). Second column - true means player, false means AI.įirst number is difficulty, but it's reversed for AI, so "-3 true" is maximum difficulty, player handicaps, but "3 false" is maximum difficulty, AI bonuses. In patch14.pack (not the most recent, that's what I have here) the table is: In ETW/NTW/S2TW there is a db table defining precisely all the bonuses AI gets - campaign_difficulty_handicap_effects - and there's a ridiculous number of them even on normal difficulty. So here's a detailed technical explanation. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! #TOTAL WAR SHOGUN 2 CHEAT ENGINE MOD#
Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity
#TOTAL WAR SHOGUN 2 CHEAT ENGINE MODS#
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#TOTAL WAR SHOGUN 2 CHEAT ENGINE FULL#
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